Visual Arts, Columbia University, New York

This course examines ways of looking and ways of seeing, both personally & professionally as artists and in a larger cultural context. Through field trips to contemporary art and other cultural sites, conversations with visiting critical thinkers and practicioners, readings, discussions, and visual & written responses, we will examine how we look, think, act, create and respond--critically questioning our own artistic practices and ways of looking at the world.

Wednesday, September 24, 2014

what do art history and ISIS have in common? narrative


I’ve recently begun to work for the first time with video, making work from both an art and a cinema perspective. Marcel Dzama’s piece Une Danse des Bouffons struck me as interesting on multiple levels, but because I’ve been thinking about the way narrative functions as convention in different kinds of video art, I want to talk about the narrative aspect of the piece.

The film draws on art historical references and contemporary events, notably the internal conflicts between Western, Iraqi, and Syrian governments with ISIS. I think the inclusion of both elements factors into the decision to use narrative. On the one hand, western art history is thought of as both canon and tradition. It exists synchronically – all the great works of art ever on the same plane – and diachronically – a progression of ideas from antiquity to the present.

Narrative is attractive to someone as possessed by art history as Dzama is because it can resolve the tension between canon and tradition. In Une danse des Bouffons characters from across the history of western art act on one another to create a single plot. Narrative places favourite historical players in the same room so we can see what they do. Dzama identifies with the two-faced jester–he coerces the artists and art objects into the video space and watches the action unfold.

It is the violence of this experiment that draws in the contemporary event. After each character is dragged from his, her, or its own time, Dzama sublimates them within his own vision as expressed by the mise-en-scène – the torture chamber, the TV monitor, the live studio camera sets, the game show scenario in which they are audience and actor. The characters’ dislocation moves the narrative. The protagonists’ return to their own time, as sculptures in Étant Donnés, resolves it.

Part of the mise-en-scène’s contemporaneity is its reference to current world conflict. The emphasis on bodily coercion, of the protagonist by the jester, and on the televised image of the execution and the subsequent display of the Golden Calf’s head above the judge's body, probably references ISIS’s execution videos and their critique of Western society’s materialism.

At first I thought Dzama imagines this conflict as political theatre, which he satirizes through the image of the bouffon, the grotesque which makes us uncomfortable, which we want to avoid even as we laugh at it. I believe this is part of it, but also important is the way mass mediated political narratives involve the same resolution of progress with eternal values as art historical narratives do with canon and tradition. Western leaders call ISIS a pure and inexplicable evil even though the conflict contains known historical and political interests. Narrative resolves the disjuncture between the two positions by welding politics into a tale about right and wrong.

I found it hard to think of Dzama’s piece as cinema. This probably has a lot to do with the gallery setting – but maybe also that while cinema usually takes on narrative a given and thinks of film/video as a story-telling medium, Dzama’s use of narrative is tailored to its subject. It serves a purpose, and the viewer recognizes narrative as a quality of the work with its own specificity, not so all-encompassing as to prevent other qualities from taking the fore – the long intervals of the jester’s dance, the gratuitousness of the torture scene, or the attention to detail in the historical references themselves. Dzama’s piece showed how narrative could be used in video and film without overwhelming the whole, its power to create meaning intact, but intentional and under control.


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